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2014/2015

GEARS: A general and efficient algorithm for rendering shadows

Computer Graphics Forum*, 2014,33(6):264-275
- IFR: Top17.3% in Computer Science and Software Engineering

Author(s)Lili Wang
Shiheng Zhou
Wei Ke
Voicu Popescu
Summary

We present a soft shadow rendering algorithm that is general, efficient and accurate. The algorithm supports fully dynamic scenes, with moving and deforming blockers and receivers, and with changing area light source parameters. For each output image pixel, the algorithm computes a tight but conservative approximation of the set of triangles that block the light source as seen from the pixel sample. The set of potentially blocking triangles allows estimating visibility between light points and pixel samples accurately and efficiently. As the light source size decreases to a point, our algorithm converges to rendering pixel accurate hard shadows.


* With an impact factor among those of the top 17.3% of journals in Computer Science and Software Engineering

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