MPI’s Academic Book on Gaming Technology Published by World-Renowned Publisher
The academic book written by the Macao Polytechnic Institute’s (MPI) Computing Programme titled "Principles of Gaming Technologies" was recently published by McGraw Hill, a world-renowned publisher founded in 1888. Being the first academic book in the field of gaming technology in Macao, it is of great significance to the internationalization of Macao’s science and technology products, and contributes to the development of the Guangdong-Hong Kong-Macao Greater Bay Area to become an International Innovation & Technology Centre. Co-authored by Associate Professor Andrew Siu Ka Meng and Associate Professor Philip Lei Iat Seng of the Computing Programme of MPI, this book signifies the accomplishment of joint efforts among teachers and students since the launch of the first Gaming Technology specialization in the Computing Programme in Macao, and it provides a comprehensive, systematic and professional supplement to nurture specialists on information technology.
"Principles of Gaming Technologies" is a comprehensive summary of the work of the teaching and research team of the Gaming Technology specialization of MPI’s Computing Programme over the past ten years. The compilation involves the studies and experiences gained through the continuous organization and participation in high-quality international academic conferences, publishing of academic papers, consultation with professional institutions and experienced practitioners, including the International Gaming Standards Association (IGSA) from the United States, slot machines testing and certification institutions (GLI and BMM) and LT Games Co. Ltd., feedback collected from teaching and research teams, as well as graduates who are working in the industry and on-site observations. This book combines academic knowledge with the operating characteristics of the industry; therefore, readers not only can master the current technology and understand the application of technology in the gaming industry, but can also gain insights into the future development trends, laying a solid foundation for research and development in the field.
The book is essentially the integration of information technology, electronic technology and the operations management of the gaming industry, which aims at solving the operational and management problems in the gaming and entertainment industry through technological means. The book explores the various aspects in five chapters: Chapter 1, "Introduction to Gaming", mainly lays down the fundamental knowledge of gaming and the industry, including its evolution and the current IT adoptions in the gaming industry. Chapter 2, "Fundamentals of Gaming Mathematics", covers the basic mathematical principles, concepts and practices regarding casino games. This is the foundation of the gaming business, which must be taken into consideration while designing and deploying any technical solutions. Chapter 3, "Information System in Gaming Technology", is dedicated to the comprehension of the typical information systems adopted in casinos, including casino cage management systems, table game management systems, slot machine management systems, customer relationship management systems, and security and surveillance systems. Chapter 4, "Slot Game Technology", introduces the various components of slot machines and their common features and functions. Chapter 5, "Gaming Networks: Protocols and Transactions", discusses both the concepts and communication messages in the gaming networks, which connect slot machines with various information systems. This chapter explains the communication and collaboration between slot machines and various information systems in the implementation of various slot floor functions. In order to reflect the latest technological trends, this chapter illustrates specific operations with numerous examples based on the emerging network protocol called G2S defined by IGSA.